![]() ![]() Grim World is kind of like those 4thcore or OSR games-almost but not to the point of Wicked Fantasy Factory-where the world is brutal and the characters may (will?) eventually die-especially thanks to the new “Death Moves,” in which player death leaves a lasting impact upon the world. The only mild complaint is that the paper is matte instead of high gloss, but given costs that was an understandable choice, and doesn’t change that much.Īnyway, the rules. I’ve seen books from “professional” game companies that don’t look half this good-it’s a thing beauty. Let’s start with the design: it’s a full color hardcover, with full-bleed full-page full-color art that is impressive to behold. It’s more creepy/kooky than pure blood-and-guts, kind of like if Dungeon World had played a lot of Warhammer Fantasy and Dragon Age, but wanted something more epic. Grim World is a sourcebook containing material dual-statted for Dungeon World and Fate Core, mainly character classes and ideas designed to evoke a dark fantasy world. (I’m being sarcastic it’s pretty awesome.) What is it? If you wanted it, the designers would draw a unique Dungeon World move on the inside cover I got the Zen Skunk. While I missed the Kickstarter, I barely got my order in before the post-Kickstarter gateway closed in December, and ended up with my own personalized copy. There’s a backlog of RPG products I’ve meant to comment on for some time now first in was Grim World, a supplement for both Dungeon World and Fate. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |